using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("CardBack")]
	public class CardBack : MonoBehaviour
	{
		public Mesh m_CardBackMesh => method_3<Mesh>("m_CardBackMesh");

		public Material m_CardBackMaterial => method_3<Material>("m_CardBackMaterial");

		public Material m_CardBackMaterial1 => method_3<Material>("m_CardBackMaterial1");

		public GameObject m_DragEffect => method_3<GameObject>("m_DragEffect");

		public float m_EffectMinVelocity => method_2<float>("m_EffectMinVelocity");

		public float m_EffectMaxVelocity => method_2<float>("m_EffectMaxVelocity");

		public CardBack(IntPtr address, string className)
			: base(address, className)
		{
		}

		public CardBack(IntPtr address)
			: this(address, "CardBack")
		{
		}
	}
}
